Designing Virtual Reality Systems

Designing Virtual Reality Systems

4.11 - 1251 ratings - Source

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.... 171 Critical Flicker Frequency, 80 Culling, 54 Cuts, 15 Cyberworld, 4 Cylindrical Mapping, 69 Data Flow Diagram, 49, ... 47, 52 Eulera#39;s Method, 196 Event Management, 16 Evolution, 122 Execution Environment, 27, 28, 133, 134 Exit Pupil, anbsp;...

Title:Designing Virtual Reality Systems
Author: Gerard Kim
Publisher:Springer Science & Business Media - 2007-01-04

You must register with us as either a Registered User before you can Download this Book. You'll be greeted by a simple sign-up page.

Once you have finished the sign-up process, you will be redirected to your download Book page.

How it works:
  • 1. Register a free 1 month Trial Account.
  • 2. Download as many books as you like (Personal use)
  • 3. Cancel the membership at any time if not satisfied.

Click button below to register and download Ebook
Privacy Policy | Contact | DMCA