Meet the Kinect

Meet the Kinect

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Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsofta€™s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. Youa€™ll learn about the Kinect hardware and what it can do. Youa€™ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, youa€™ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world. Along the way, youa€™ll learn principles and terminology. Volumetric computing didna€™t begin with the Kinect. The field is decades olda€”if youa€™ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person. What youa€™ll learn Install drivers to connect your Kinect to your PC, whether running Windows or Mac OSX Download and run the growing body of software freely available via the Internet Write scripts in the popular Processing language Take advantage of Microsofta€™s Kinect SDK for Windows Choose a software development environment that suits your needs Grasp principles and terminology underlying the Kinect technology Who this book is for Meet the Kinect is aimed at technology enthusiasts, including programmers, artists, and entrepreneurs who are fascinated by the possibilities arising from the direct, human-computer interaction enabled by the Microsoft Kinect. The book is for anyone who wants to take advantage of the growing body of software for the Kinect, and for those who wish to write their own programs and scripts involving the Kinect as an input device. Table of Contents Getting Started Behind the Technology Applications in the Wild Scripting the Kinect Many Ways to Kinect Application Development with PrimeSense's NITE Framework Application Development with the Beckon Framework Application Development with Microsoft's Windows/XBOX Framework Volumetric Display Techniques Where to Go From Here?You can create applications through various drivers, processing libraries, and application development environments. ... One of the challenges ofworking with new technology is that the concepts behind it have not yet worked their way into ... Because Kinect was designed as a video game controller that can provide a a€œ natural interfacea€ for gaming, much ofthe ... The problem is that since Kinect was liberated from its attachment to the Xbox, many ofthe most interesting a€œhacksa€ have usedanbsp;...

Title:Meet the Kinect
Author: Sean Kean, Jonathan Hall, Phoenix Perry
Publisher:Apress - 2011-12-23

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